Monthly Archives: November 2009

Member functions in 64bits code

Let’s take a look how 64bits compiler compiles C++ code. Here is the sample code: // main function #include "foo.hpp" int main(){ Foo foo(123); foo.Func(); return 0; } // Header File. class Foo { public: Foo(int value); void Func(); private: … Continue reading

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The first look at 64bits code

I got a new machine with Windows7 64bits version last week so it’s time to try out the 64bits code debugging. #include <stdio.h> int main(){ printf("Hello Worldn"); return 0; } The compiled main function is here. 0:000> uf main test!main: … Continue reading

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Rendering intent

As you’ve probably already noticed, this and the previous constant luminance post are based on the book: “DITITAL VIDEO AND HDTV Algorithm and Interfaces” Charles Ponyton. I’m studying this book and summarizing what I learn for my educational purpose. http://www.amazon.com/Digital-Video-HDTV-Algorithms-Interfaces/dp/1558607927/ref=sr_1_1?ie=UTF8&s=books&qid=1257694518&sr=8-1Continue reading

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What is Constant Luminance and transfer functions?

The ultimate goal for video delivery (From camera to TV) is to reproduce the scene luminance so that the viewer in front of TV set can feel as if he were at the scene. This requirement (Luminance never changes) is … Continue reading

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